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Stronghold kingdoms paladin castle
Stronghold kingdoms paladin castle








If you're really devious, that hex could contain mysteries and/or dangers of it's own, in addition to nearby dangers. In summary, if that castle is placed near an adventure locale, so much the better. Then again, the king might know of the orc strongholds in the nearby mountains, or whatever). He doesn't know, and neither do the players, of that ruined city in the nearby swamps, where some dark and terrible secret awaits. The king might say : "we could do with another castle on the northwest border".

stronghold kingdoms paladin castle stronghold kingdoms paladin castle

(as DM, who plays the role of the king, you can always choose / suggest locations near weird or strange areas, just on the borders of civilzation. Getting permission to build that Keep on the Borderlands shouldn't be much of a problem.

Stronghold kingdoms paladin castle Pc#

As long as the PC swears that oath of fealty, and sends his taxes, most rulers will welcome the idea of another stronghold within their borders (again, especially so within in the borderlands). It shouldn't be much of an issue (unless your paladin is building his small castle within the borders of Iuz, or something like that.)įrom a ruler's point of view, another castle within his lands is usually a good thing, especially if said castle is placed somewhere in the borderlands. Most campaigns require some kind of royal assent for this to happen within the borders of a country. Remember that your paladin will have to hire an Engineer-Architect (DMG.29) to oversee the project. (Theoretically, a 1st-level character with the money could buy items off this table.)Īs a DM, you've already got enough on your plate - my philosophy is to leave it in the player's hands,Ĭheck his work, and then make any corrections as needed. Some might say that anything in the DMG should be totally off-limits,īut the way I see it, the CONSTRUCTIONS table on page 107 is basically "equipment". I would give the player a piece of graph paper, and access to (or a copy of) DMG.106-108, and let him go at it.

stronghold kingdoms paladin castle

It would be interesting to see the details (time, money, everything down to the last detail) of the construction of this stronghold, as an example.ĭefines a Small Castle as anything that takes up to 2 years + 1-6 months to build. Again, I don't think this is a requirement. However, if the paladin wanted to clear the land, I guess he could - this would affect random encounters in the surrounding area. This is only for 'settling' the land so that peasants can arrive, and so that they can farm and pay taxes.Ī paladin builds a castle, and he has a castle - he doesn't Lord it over the locals (or even attract them in the first place), as a fighter would. I think you don't need to worry about territory development (DMG.93).








Stronghold kingdoms paladin castle